Skyrim is a game that appeared a few years ago, but, like the rest of the Elder Scrolls titles, it is quite attractive to the modding community.
Skyrim has changed over time, making it very flexible graphically.
The work of the modders OhKay, Pfuscher, prod80, Saberus, Unreal, WoodsOfYpres and WorshipTheSatan is the most spectacular I’ve ever seen. Using a combination of ENBSeries, a multitude of texture modes and countless processing plug-ins, they created a game that demonstrates the enormous potential of the graphics engine. It took a long time for the modder team to recreate these images at such a high level of detail, and their experience with such changes is probably more extensive than the gameplay.
The level of detail obtained is absolutely incredible and, even if it is not playable, Skyrim in the fashionable version still needs quite advanced hardware capabilities. With only a few scenes in the game, it will probably take some time before the modders can release a playable version of this title, if they get funding for it and the work done so far has not been just to prove what they can achieve.